<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="PetStable.lua"/>
	<CheckButton name="PetStableSlotTemplate" virtual="true">
		<Size>
			<AbsDimension x="37" y="37"/>
		</Size>
		<Layers>
			<Layer level="BORDER">
				<Texture name="$parentIconTexture"/>
			</Layer>
			<Layer level="BACKGROUND">
				<Texture name="$parentBackground" file="Interface\Buttons\UI-EmptySlot">
					<Size>
						<AbsDimension x="64" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="-13" y="13"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self:RegisterForDrag("LeftButton");
			</OnLoad>
			<OnEnter>
				if (self.tooltip) then
					GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
					GameTooltip:SetText(self.tooltip);
					GameTooltip:AddLine(self.tooltipSubtext, "", 1.0, 1.0, 1.0);
					GameTooltip:Show();
				end
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
			<OnClick>
				if ( ClickStablePet(self:GetID()) ) then
					PetStable_Update();
				end
			</OnClick>
			<OnDragStart>
				PickupStablePet(self:GetID());
			</OnDragStart>
			<OnReceiveDrag>
				if ( ClickStablePet(self:GetID()) ) then
					PetStable_Update();
				end
			</OnReceiveDrag>
		</Scripts>
		<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
			<Size>
				<AbsDimension x="64" y="64"/>
			</Size>
			<Anchors>
				<Anchor point="CENTER">
					<Offset>
						<AbsDimension x="0" y="-1"/>
					</Offset>
				</Anchor>
			</Anchors>
		</NormalTexture>
		<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
		<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
		<CheckedTexture file="Interface\Buttons\CheckButtonHilight" alphaMode="ADD"/>
	</CheckButton>
	<Frame name="PetStableFrame" toplevel="true" movable="true" parent="UIParent" enableMouse="true" hidden="true">
		<Size>
			<AbsDimension x="384" y="512"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT">
				<Offset>
					<AbsDimension x="0" y="-104"/>
				</Offset>
			</Anchor>
		</Anchors>
		<HitRectInsets>
			<AbsInset left="0" right="34" top="0" bottom="75"/>
		</HitRectInsets>
		<Layers>
			<Layer level="BACKGROUND">
                <Texture name="PetStableFramePortrait">
                    <Size>
                        <AbsDimension x="60" y="60"/>
                    </Size>
                    <Anchors>
                        <Anchor point="TOPLEFT">
                            <Offset>
                                <AbsDimension x="7" y="-6"/>
                            </Offset>
                        </Anchor>
                    </Anchors>
                </Texture>
            </Layer>
			<Layer level="BORDER">
				<Texture file="Interface\PetStableFrame\UI-PetStable-TopLeft">
					<Size>
						<AbsDimension x="256" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
				</Texture>		
				<Texture file="Interface\PetStableFrame\UI-PetStable-TopRight">
					<Size>
						<AbsDimension x="128" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture name="PetStableFrameBottomLeft" file="Interface\PetStableFrame\UI-PetStable-BottomLeft">
					<Size>
						<AbsDimension x="256" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="PetStableFrameBottomRight" file="Interface\PetStableFrame\UI-PetStable-BottomRight">
					<Size>
						<AbsDimension x="128" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>
				</Texture>
				<FontString name="PetStableTitleLabel" inherits="GameFontHighlight" text="STABLES">
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="-18"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="PetStableLevelText" inherits="GameFontNormal" text="Bobby The Fleshripper (Level 99 Raptor)">
                    <Anchors>
                        <Anchor point="TOP" relativeTo="PetStableTitleLabel" relativePoint="BOTTOM">
                            <Offset>
                                <AbsDimension x="0" y="-8"/>
                            </Offset>
                        </Anchor>
                    </Anchors>
                </FontString>
				<FontString name="PetStableSlotText" inherits="GameFontHighlightSmall" text="STABLE_SLOT_TEXT">
					<Anchors>
						<Anchor point="BOTTOM">
							<Offset>
								<AbsDimension x="-10" y="132"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="PetStableCostLabel" inherits="GameFontNormal" text="COSTS_LABEL">
					<Anchors>
						<Anchor point="BOTTOMLEFT">
							<Offset>
								<AbsDimension x="74" y="110"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<PlayerModel name="PetStableModel">
                <Size>
                    <AbsDimension x="313" y="223"/>
                </Size>
                <Anchors>
                    <Anchor point="TOPLEFT">
                        <Offset>
                            <AbsDimension x="23" y="-76"/>
                        </Offset>
                    </Anchor>
                </Anchors>
                <Scripts>
					<OnLoad>
						Model_OnLoad(self);
						self:RegisterEvent("DISPLAY_SIZE_CHANGED");
					</OnLoad>
					<OnEvent>
						self:RefreshUnit();
					</OnEvent>
                    <OnUpdate>
                        Model_OnUpdate(self, elapsed);
                    </OnUpdate>
                </Scripts>
				<Frames>
					<Button name="PetStableModelRotateLeftButton">
						<Size>
							<AbsDimension x="35" y="35"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
							</OnLoad>
							<OnClick>
								Model_RotateLeft(PetStableModel);
							</OnClick>
						</Scripts>
						<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
						<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
						<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
					</Button>
					<Button name="PetStableModelRotateRightButton">
						<Size>
							<AbsDimension x="35" y="35"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="PetStableModelRotateLeftButton" relativePoint="TOPRIGHT"/>
						</Anchors>
						<Scripts>
							<OnLoad>
								self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
							</OnLoad>
							<OnClick>
								Model_RotateRight(PetStableModel);
							</OnClick>
						</Scripts>
						<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
						<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
						<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
					</Button>
					<Frame name="PetStablePetInfo" enableMouse="true" hidden="false">
						<Size>
							<AbsDimension x="24" y="23"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="PetStableModelRotateLeftButton">
								<Offset>
									<AbsDimension x="7" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture file="Interface\PetPaperDollFrame\UI-PetHappiness" setAllPoints="true">
									<Size>
										<AbsDimension x="24" y="23"/>
									</Size>
									<TexCoords left="0" right="0.1875" top="0" bottom="0.359375"/>
								</Texture>			
							</Layer>
						</Layers>
						<Scripts>
							<OnEnter>
								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
								GameTooltip:SetText(self.tooltip);
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
						</Scripts>
					</Frame>
				</Frames>
            </PlayerModel>
			<CheckButton name="PetStableCurrentPet" inherits="PetStableSlotTemplate" id="0">
				<Anchors>
					<Anchor point="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="45" y="150"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString inherits="GameFontNormalSmall" text="CURRENT_PET">
							<Anchors>
								<Anchor point="BOTTOM" relativePoint="TOP">
									<Offset>
										<AbsDimension x="0" y="6"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</CheckButton>
			<CheckButton name="PetStableStabledPet1" inherits="PetStableSlotTemplate" id="1">
				<Anchors>
					<Anchor point="LEFT" relativeTo="PetStableCurrentPet" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="53" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</CheckButton>
			<CheckButton name="PetStableStabledPet2" inherits="PetStableSlotTemplate" id="2">
				<Anchors>
					<Anchor point="LEFT" relativeTo="PetStableStabledPet1" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="15" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString inherits="GameFontNormalSmall" text="STABLED_PETS">
							<Anchors>
								<Anchor point="BOTTOM" relativePoint="TOP">
									<Offset>
										<AbsDimension x="24" y="6"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</CheckButton>
			<CheckButton name="PetStableStabledPet3" inherits="PetStableSlotTemplate" id="3">
				<Anchors>
					<Anchor point="LEFT" relativeTo="PetStableStabledPet2" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="15" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</CheckButton>
			<CheckButton name="PetStableStabledPet4" inherits="PetStableSlotTemplate" id="4">
				<Anchors>
					<Anchor point="LEFT" relativeTo="PetStableStabledPet3" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="15" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</CheckButton>
			<Button name="PetStablePurchaseButton" inherits="UIPanelButtonTemplate" text="PURCHASE">
				<Size>
					<AbsDimension x="80" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="-110" y="105"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						BuyStableSlot();
					</OnClick>
				</Scripts>
			</Button>
			<Frame name="PetStableMoneyFrame" inherits="SmallMoneyFrameTemplate">
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="-45" y="84"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						SmallMoneyFrame_OnLoad(self);
					</OnLoad>
				</Scripts>
			</Frame>
			<Frame name="PetStableCostMoneyFrame" inherits="SmallMoneyFrameTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="PetStableCostLabel" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="5" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						SmallMoneyFrame_OnLoad(self);
						MoneyFrame_SetType(self, "STATIC");
					</OnLoad>
				</Scripts>
			</Frame>
			<Button name="PetStableFrameCloseButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-29" y="-8"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				PetStable_OnLoad(self);
			</OnLoad>
			<OnShow>
				PlaySound("igCharacterInfoOpen");
			</OnShow>
			<OnHide>
				ClosePetStables();
				PlaySound("igCharacterInfoClose");
			</OnHide>
			<OnEvent>
				PetStable_OnEvent(self, event, ...);
			</OnEvent>
		</Scripts>
	</Frame>
</Ui>
